Unlimited destinations
Forward to as many apps and PCs as you want — each individually named and toggled on or off.
UDP Telemetry Router
Your game broadcasts UDP telemetry to a single address. Telemetry Relay receives that stream once and instantly fans out identical copies to all your tools — dashboards, wheelbase software, tactile feedback, Stream Decks, even other PCs — at the same time.
Racing sims send telemetry over UDP to one IP and port. But a modern rig runs many programs that all want that same data — SimHub for dashboards and shakers, your wheelbase software for FFB and rev lights, Stream Deck plugins, a second monitor or a friend's PC.
The catch: a UDP port can only be claimed by one app on a machine, and the game only transmits to a single destination. So you're forced to pick one tool — or constantly reconfigure which app gets the feed.
Telemetry Relay sits between your game and your tools. Point the game at the relay once, and the relay rebroadcasts every packet to as many destinations as you like — locally on different ports, or across your network to other machines.
No more choosing. Everything gets live data simultaneously.
A thin, asynchronous pass-through written in Rust. Every packet forwarded byte-for-byte, in parallel, with negligible overhead.
Forward to as many apps and PCs as you want — each individually named and toggled on or off.
Cap any output to 60 / 30 / 20 / 10 / 5 / 2 / 1 Hz to save bandwidth on a remote PC or a rate-sensitive app, while others get the full stream.
Pick your game and the relay auto-configures the right listen port. Switch profiles in a click.
Separate receive and send sockets prevent feedback loops, so a chatty downstream app can never poison another tool's data stream.
A built-in packet inspector shows exactly what the game is sending: packet types, update rates, slip, speed, load, and session changes.
Lives in the system tray, autostarts with Windows, and updates itself automatically. Always ready when you race.
Press F1 for a built-in packet inspector. It shows packet types, update rates, wheel slip, speed and load, and session changes — straight from the wire. Perfect for confirming your setup works, or troubleshooting “why isn't my effect firing?”
iRacing and Assetto Corsa / ACC are not supported. They don't broadcast one-way UDP telemetry — they use shared-memory / handshake protocols, so a UDP relay can't carry their data.
Run SimHub, your wheelbase software, and a dashboard at the same time — without reconfiguring before every session.
Send telemetry to a spectator dashboard, a capture rig, or your sim-racing buddy — rate-limited to keep the network light.
Power a multi-screen, multi-device cockpit where each device needs its own feed on its own port.
Set and forget
Free for Windows. Runs quietly in the system tray, starts with Windows, and updates itself — so it's always ready when you race.