Capabilities

Everything you need to route
telemetry — and nothing you don't.

Telemetry Relay does one job and does it cleanly: receive your sim's telemetry once, then fan it out to every tool that wants it — at the rate each one needs.

Unlimited destinations

R/01

Forward your telemetry to as many apps and PCs as you want. Each destination is individually named and can be toggled on or off without touching anything else.

  • Local apps on different ports
  • Remote machines across your LAN
  • Name and toggle each one independently

Per-destination rate limiting

R/02

Cap any single output to 60, 30, 20, 10, 5, 2, or 1 Hz. Save bandwidth on a remote PC or feed a rate-sensitive app gently, while every other destination still gets the full-rate stream.

  • Seven rate tiers down to 1 Hz
  • Set per destination, not globally
  • Full-rate and capped outputs side by side

Multi-game profiles

R/03

Pick your game and the relay auto-configures the right listen port for you. Switching titles is a single click — no remembering port numbers.

  • F1, Forza, PCARS / AMS2, DiRT 2.0
  • Generic UDP for anything else
  • Auto-set listen port per profile

Crash- & corruption-safe routing

R/04

Separate receive and send sockets prevent feedback loops, so a chatty or misbehaving downstream app can never poison another tool's data stream.

  • Isolated receive / send paths
  • No feedback loops
  • One bad consumer can't break the rest

Live diagnostics (F1)

R/05

A built-in packet inspector shows exactly what the game is transmitting: packet types, update rates, wheel slip, speed, load, and session changes — straight off the wire.

  • Per-packet type and rate readout
  • Live wheel slip / speed / load
  • Confirm setup or debug a dead effect

Set-and-forget

R/06

Telemetry Relay lives in your system tray, starts with Windows, and updates itself automatically. Configure it once and it's ready every time you sit down to race.

  • System tray, out of the way
  • Autostart with Windows
  • Automatic in-app updates

Byte-for-byte forwarding

R/07

The relay never alters your telemetry. Each packet is forwarded exactly as received — the diagnostics only read the data, they never touch the stream.

  • No modification, ever
  • Diagnostics are read-only
  • What the game sends is what tools get

Lightweight, Rust-built

R/08

A thin, asynchronous pass-through written in Rust. It forwards raw packets in parallel with negligible overhead — no measurable lag, no FPS impact on your game.

  • Async parallel forwarding
  • Negligible CPU / RAM footprint
  • No detectable performance hit

Stop choosing which app gets the feed.

It's free, lightweight, and ready in minutes.

Or see the supported games →