Compatibility

If your game broadcasts UDP,
the relay can split it.

Telemetry Relay carries any one-way UDP telemetry stream. Pick your game and the relay auto-configures the right listen port — here's how each one is set up.

F1 (EA / Codemasters)

F1 23 · F1 24 · F1 25

Full support + live diagnostics

In F1 settings → Telemetry, turn UDP output On, set the IP to 127.0.0.1, and use the relay's listen port. The built-in F1 inspector decodes packet types live.

Forza

Motorsport · Horizon

Supported

Enable “Data Out” in the HUD / gameplay settings, point it at the relay's IP and port, and pick the data format your downstream apps expect.

Project CARS / Automobilista 2

PCARS 1 / 2 · AMS2

Supported

Enable UDP telemetry in the game options and set the relay as the target. AMS2 shares the Project CARS UDP format.

DiRT Rally 2.0

Codemasters

Supported

Enable extradata / UDP telemetry in the hardware_settings config and point the IP and port at the relay.

Generic UDP

Any one-way broadcast

Supported

Any game that broadcasts one-way UDP telemetry to an IP and port can be relayed — just point it at the relay and add your destinations.

iRacing and Assetto Corsa / ACC are not supported

These titles don't broadcast one-way UDP telemetry — they expose data through shared memory and handshake protocols instead. A UDP relay has nothing to receive or forward, so it can't carry their data. This is a limitation of how those games work, not of the relay.

Exact ports are set for you per profile inside the app · Get the app →

Point your game once. Feed everything.